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la tomba delle cinque stanze

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Re: Re:

Postby daemian » Sat Mar 15, 2008 5:49 pm

Marask wrote:
daemian wrote:
ASHRAM wrote:E sì il_guru, il Primo ed Abbandonato Leone lo troverai su Exalted: the Abyssals, lui, la sua immane Legione sanguinaria e la sua armatura completa, RIVETTATA DIRETTAMENTE SUL SUO CORPUS... :badgrin:

Per quanto concerne l'avventura introduttiva/ da torneo: io ho un ideuzza che mi frulla in testa da un po'.
Ve la espongo in una frase: avventura "scolastica" di giovanissimi Sangue di Drago.


ce ne sono altri di signori della morte oltre alla maschera degli inverni e questo sui nuovi libri?????


Su abyssals già dalla prima edizione compaiono 7 signori della morte:
Maschera degli Inverni
Walker in Darkness
Il Vescovo dal turibolo di calcedoni
L'amante avvolta in un paramento di lacrime
La principessa magnifica con non mi ricordo cosa di corallo ( :p )
Eye and seven despair
Fist and fistfucked lion....no.....first and forsaken lion :P

gli altri 6(o 7?:P) sono a descrizione del narratore


con stat e tutto il resto???
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Re: Re:

Postby Ophion » Sun Mar 16, 2008 12:01 am

daemian wrote:
con stat e tutto il resto???


Non mi pare. Tu giochi alla prima vero? mi pare che ci fossero le stat del Primo e Abbandonato Leone su Time of Tumult e che qualcuno le avesse copiate sul forum. Le avevo copiaincollate.

ATTRIBUTES
Strength 15, Dexterity 8, Stamina 12, Charisma 6, Manipulation 8, Appearance 0, Perception 6, Intelligence 7, Wits 8
VIRTUES
Compassion 2, Conviction 6, Temperance 3, Valor 5

ABILITIES
Archery 5, Athletics 9 (Breaking Things +3), Awareness
6 (Detecting Ambushes +3), Brawl 9 (Excessive Cruelty
+2, Grappling +1), Bureaucracy 7 (Military Hierarchies
+3), Craft (First Age Weapons) 8, Craft (Necrosurgery)
8 (War Machines +3), Craft (Soulforging) 5, Craft (War)
10 (Undead Units +3), Dodge 6, Endurance 10, Investigation
5 (Interrogation +3), Linguistics (Native: Old
Realm; Flametongue, High Holy Speech, High Realm,
Riverspeak, Seatongue) 5, Lore 8 (First Age Technology
+2), Martial Arts 5, Medicine 4 (Torture +3), Melee 10
(Daiklaves +3), Occult 7 (Secrets of the Void +2), Perception
6 (Oration +3), Presence 10 (Commanding Troops
+2, Intimidation +1), Resistance 9, Ride 5 (Simhatta +1,
Skyships +2), Sail 5 (Skyships +3), Socialize 5, Survival
5 (Labyrinth +3), Thrown 4

Base Initiative: 16
Attack:
Punch: Speed 16 Accuracy 17 Damage 15B Defense 17
Kick: Speed 13 Accuracy 16 Damage 17B, Defense 16
Orichalcum and Soulsteel Grand Daiklave (Varan’s
Ruin): Speed 14 Accuracy 25 Damage 26L Defense 22
Dodge Pool: 14
Soak: 26L/42B/15A (Malfean carapace, 20L/30B/15A;
no mobility penalty or fatigue value; hardness of 10L/
15B, ignores all attacks whose raw damage does not
exceed these values; by its nature, this armor is considered
part of the Deathlord and counts as natural soak for
all effects; adds natural +5 bonus to Strength and +2 to
Stamina, already incorporated into his listed stats; requires
10 motes to attune and cannot be removed;
inhibits all forms of full body shapechanging)
Willpower: 10 Health Levels: -0x36/Incap*
* The Lion has Charms that completely and permanently
negate all wound penalties.
Essence: 10
Personal Essence: 82 Peripheral Essence: 228 (203)
Committed Essence: 25

BACKGROUNDS
Virtually infinite Artifact, Resources and Abyssal
Command; Cult 5, Influence 5+, Liege (He Who Holds
in Thrall) 5, Manse/Underworld Manse 5+, Savant 5,
Spies 5, Whispers 5
The Lion has three level-5 Abyssal Hearthstones on
him at all times, though outside of the Underworld and
shadowlands,they are simply dead stones and provide him
no benefit.

ARCANOI
The First and Forsaken Lion may be assumed to have
any and every Arcanoi for which he meets the necessary
Virtue requirements, provided they are useful to him.
This includes the Death in Life Path (see the Exalted
Players Guide, pp. 84-85), which his permanently materialized
state allows him to use. Like all Deathlords, he
cannot sire progeny of any kind. In general, the Deathlord
seldom employs Arcanoi, since his Charms are considerably
more efficient and powerful. He can form Combos of
Arcanoi and Ability-based Charms.

CHARMS
The First and Forsaken Lion has every printed Abyssal
Charm for which his Abilities qualify him and many,
many others of comparable power. Storytellers may also
assign him any thematically appropriate Solar Charm
that does not already have an Abyssal equivalent, changing
the cosmetic effects as necessary to give it an Abyssal
flavor. The Lion’s high-Essence Charms are too numerous
to list, but include such sample effects as a scene-length
Presence-based aura that instantly slays any non-magical
being who dares strike him in close combat (10 motes), a
supplemental Melee Charm that make any opponent’s
defense short of a perfect effect inapplicable (5 motes), a
supplemental Melee Charm that kills every extra within
a radius of 10 yards from where he strikes (6 motes), a
scene-length Resistance Charm that grants perfect immunity
to all non-magical sources of injury (5 motes) and
other equivalently heinous powers. The Deathlord has a
full range of Combos at his disposal, all designed according
to his twisted aesthetics of transcendent brutality and
the art of slaughter.
Storytellers should remember that the First and Forsaken
Lion was born shortly after the war against the
Primordials and rose to prominence through millennia of
experience as one of the greatest generals of the Solar
Deliberative. In death, he was the first of the Deathlords
and has received the personal investiture and tutelage of
the Malfeans ever since.
Outside of personal combat, no one living or dead
currently has a better grasp of battlefield strategy or tactical
magic. In short, he is not invincible, but as close to it as he
and the Malfeans could make him. He is best opposed
indirectly, such as by the thwarting of his plans or the
sabotage of his war infrastructure, rather than in direct
confrontation where he has focused his prowess. If battle is
unavoidable, wise players will find ways to exploit his
hubris and incite him into making mistakes or wasting
Essence on showy displays of force, using group tactics even
as the Dragon-Blooded did long ago when they slew him.

SPELLS
Like all Deathlords, the Lion is a sorcerer of the
Celestial Circle and a necromancer of the Void Circle.
He also has comprehensive knowledge of Solar Circle
Sorcery spells learned before his death and corruption
that he can no longer access. He favors necromancy over
sorcery, but he may be assumed to have any spell the
Storyteller deems appropriate or useful. The Lion makes
the greatest use of spells that enhance himself or his army
or create armies of the undead rather than those that
cause direct devastation. He would rather stride through
his enemies personally, hearing their screams as they fall
before his blade and feeling the earth shake beneath the
synchronized footfalls of his horde. While other Deathlords
may wield deeper and more terrible mastery of the occult
arts, none use them with the Lion’s tactical brilliance.

OTHER POWERS (o più che altro, provate a menarlo, boys)
Like all Deathlords, the First and Forsaken Lion has
the innate powers of Mutable Form, Eyes of Oblivion,
Command of the Dead and Feed on the Dead (see Exalted:
The Abyssals, p. 84). He cannot currently use Mutable
Form or perform any full body alterations on himself due to
the armor fused onto his corpus by He Who Holds in
Thrall. As the prime vessel of Malfean Essence and power,
the Deathlord heals damage and recovers Willpower as an
Abyssal Exalt. Moreover, he is virtually beyond destruction.
If thrown into the Mouth of Oblivion, he will cease
to exist, and it is possible (if the tales of Great Forks’ gods
may be believed) that he might also have a secret weakness
that can undo or destroy him permanently. Any lesser
demise merely causes his body to disintegrate and reform
over the course of a year in the Labyrinthine temple-tomb
of his master. If a magical effect that permanently destroys
spirits brings about his demise, the period of recovery
extends to a decade. Even after he returns from the edge of
Oblivion, his master may not allow him to return to the
Underworld immediately, especially given the unforgiving
wrath of He Who Holds in Thrall. Apart from the Lion’s
accursed and inescapable prison of armor, his personal
effects do not follow him when he dissipates into death.
Finally, the Deathlord’s countenance is so horrid
that any non-magical mortal who looks beneath his
armored cowl goes instantly and irrevocably insane,
while untainted ghosts must immediately resist as if
exposed to the Whispers of Oblivion.
We of Faerie are of the wild magic. We are not creatures of spells and grimoires. We are spells, and we are written of in grimoires. -Cluracan
Now you folks should think why this raksha that I'm at the moment is keeping a large, old book...
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Re: la tomba delle cinque stanze

Postby Black Razor » Sun Mar 16, 2008 11:46 am

Tratto da "Alchemicals"
ATTENZIONE!
Ogni post che mi parli di quanto schifo fa Exalted sarà trattato come non esistente... non censuro ma ignoro quello che non mi interessa (non vorrei seguire esempi istituzionali)
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Re: la tomba delle cinque stanze

Postby daemian » Mon Mar 17, 2008 5:29 pm

:shock: :shock: :shock: :shock: :shock: :shock: :shock: :shock: :shock: :shock: :shock: :shock: :shock: :shock: :shock: :shock: :shock: :shock: :shock: :shock: :shock: :shock: :shock:
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Re: la tomba delle cinque stanze

Postby Ophion » Mon Mar 17, 2008 9:12 pm

Ah su Alchemichals? grazie.

:shock: :shock: :shock: :shock: :shock: :shock: :shock: :shock: :shock:


Il concetto del simpatico personaggio è tutto qui:

Brawl 9 (Excessive Cruelty+2)
We of Faerie are of the wild magic. We are not creatures of spells and grimoires. We are spells, and we are written of in grimoires. -Cluracan
Now you folks should think why this raksha that I'm at the moment is keeping a large, old book...
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Re: Re:

Postby daemian » Tue Mar 18, 2008 4:02 pm

a me sembrava piu' questo O_O

Ophion wrote:a
supplemental Melee Charm that make any opponent’s
defense short of a perfect effect inapplicable (5 motes)
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Re: Re:

Postby Ophion » Tue Mar 18, 2008 5:19 pm

daemian wrote:a me sembrava piu' questo O_O

Ophion wrote:a
supplemental Melee Charm that make any opponent’s
defense short of a perfect effect inapplicable (5 motes)


Gli charm sono charm. Probabilmente un alba a essenza 8 ce l'ha già da mo' uno charm così.
Ma quella specialità è decisamente personale, non trovi? :badgrin:
We of Faerie are of the wild magic. We are not creatures of spells and grimoires. We are spells, and we are written of in grimoires. -Cluracan
Now you folks should think why this raksha that I'm at the moment is keeping a large, old book...
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Re: Re:

Postby daemian » Tue Mar 18, 2008 7:42 pm

Ophion wrote:
daemian wrote:a me sembrava piu' questo O_O

Ophion wrote:a
supplemental Melee Charm that make any opponent’s
defense short of a perfect effect inapplicable (5 motes)


Gli charm sono charm. Probabilmente un alba a essenza 8 ce l'ha già da mo' uno charm così.
Ma quella specialità è decisamente personale, non trovi? :badgrin:


io l'ho mai visto una albe essenza 8 O_O
dopo 2 anni di gioco in real i miei giocatori hanno visto essenza 6 e si sono commossi ^__^... forse non dovevo dargli cosi tanto potere...
auahahahahhazzz
comunque se avessi altri signori della morte o altri personaggi degni di nota su libri in inglese postali che me li stampo...... ^__________________^

grazie
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Re: la tomba delle cinque stanze

Postby Black Razor » Wed Mar 19, 2008 3:33 pm

a
supplemental Melee Charm that make any opponent’s
defense short of a perfect effect inapplicable (5 motes)

Charm evidentemente della 1° ED perchè c'era il WP

Adesso come adesso sarebbe solo un modo stupido di perdere moti, visto che la perfetta costa 3
ATTENZIONE!
Ogni post che mi parli di quanto schifo fa Exalted sarà trattato come non esistente... non censuro ma ignoro quello che non mi interessa (non vorrei seguire esempi istituzionali)
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Re: la tomba delle cinque stanze

Postby daemian » Thu Mar 20, 2008 11:51 am

Black Razor wrote:
a
supplemental Melee Charm that make any opponent’s
defense short of a perfect effect inapplicable (5 motes)

Charm evidentemente della 1° ED perchè c'era il WP

Adesso come adesso sarebbe solo un modo stupido di perdere moti, visto che la perfetta costa 3


veramente questo charme rende le difese perfette inapplicabili all'attacco potenziato dallo charme..... in pratica e' uno sfonda parate perfette ^__^
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Re: la tomba delle cinque stanze

Postby Black Razor » Thu Mar 20, 2008 12:01 pm

daemian wrote:
veramente questo charme rende le difese perfette inapplicabili all'attacco potenziato dallo charme..... in pratica e' uno sfonda parate perfette ^__^

?????

"SHORT of a perfect effect" = "A PARTE un effetto perfetto"

In Exalted NON ESISTONO effetti che freghino le perfette
ATTENZIONE!
Ogni post che mi parli di quanto schifo fa Exalted sarà trattato come non esistente... non censuro ma ignoro quello che non mi interessa (non vorrei seguire esempi istituzionali)
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Re: la tomba delle cinque stanze

Postby daemian » Thu Mar 20, 2008 5:15 pm

Black Razor wrote:
daemian wrote:
veramente questo charme rende le difese perfette inapplicabili all'attacco potenziato dallo charme..... in pratica e' uno sfonda parate perfette ^__^

?????

"SHORT of a perfect effect" = "A PARTE un effetto perfetto"

In Exalted NON ESISTONO effetti che freghino le perfette



allora e' inutile, hai ragione te.... :P ho letto tutta un'altra cosa
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Re: la tomba delle cinque stanze

Postby Vanphanel » Thu Mar 20, 2008 9:07 pm

Black Razor wrote:In Exalted NON ESISTONO effetti che freghino le perfette
anche perchè sennò che perfette sarebbero?
ImageImage

"....E ha con sè una mazza con IDRO TOPI morti sopra....
No,scusate,ho letto male:IDIO TOPI morti sopra..."
"Master,non è che c'è scritto 1D10 TOPI MORTI sopra?"
"Mi sa che hai ragione......."

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Re: la tomba delle cinque stanze

Postby Ravenard » Sun May 04, 2008 10:12 am

sostanzialmente vengono limitate dai difetti di virtù.
è tutta una questione di giocatori e master, ci sono quelli eccelsi e quelli no
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